Heartland is being built in the open. This page records every change that matters to a player — new content, new clients, fixes to things that were broken. Development notes and internal tooling stay out of it.
Changelog
How Heartland has grown, one entry at a time
2026-11-14
- macOS (Intel) client released, with Heartland's custom login screens and the Ward/Wild naming in character creation.
- World population complete: every city stocked with vendors, all 12 Depths hold their champions, and Moongates connect every corner of the kingdom.
2026-11-13
- Windows and Linux clients released for download, pre-configured to connect straight to Heartland.
2026-11-12
- Heartland's world finished taking shape: every region, city and Depth renamed from the old maps, under the Long Twilight lore.
- Ward and Wild established as the two faces of the kingdom.
- Lore books placed across the founding cities for anyone who wants to read the world's history first-hand.
- heartland.brunogambier.com goes live.
- 2026-11-15 — Server is public:
play.uoheartland.com:2593. New home: uoheartland.com.