Heartland

The last kingdom. Worth exploring. Worth defending.

The Long Twilight

Once there was a whole world. Then came the Long Twilight — not war, not a god: a forgetting. Distant lands vanished from memory and maps, roads led nowhere, and what remained was a single continent surrounded by sea, with a lake at its center that never freezes: the Heartmere. While the Heartmere pulses, the land around it lives. That is why they call it Heartland — the land of the heart, the one that endured.

Heartland is beautiful and worth it. Fields that yield harvest, ancient forests that still speak, cities of pale stone with living ports, a Crown in Hearthold that governs by custom more than by force. It is not a decaying realm: it is the last kingdom, and it knows it. Those born here learn two things — to explore (because the world is greater than the map) and to defend (because what was forgotten did not die; it lies below and all around).

17 Cities

From the capital Hearthold to distant Marshend, each with their own character and purpose.

12 Depths

Ancient dungeons holding the world before the Twilight — the deeper you go, the older it becomes.

Two Faces

Ward, where the Heartmere protects all. Wild, where protection does not reach.

Always Returning

The world remembers itself, era by era. Each return brings wealth and threat alike.

Getting Started

1. Download Client

Download ClassicUO (7.0.116 or later).

2. Connect

Server: play.uoheartland.com:2593

3. Create Account

Accounts are auto-created on first login.

4. Explore

Begin in Firstshore and venture into Heartland.

Community

Heartland is built together. Discussion, stories and coordination coming soon.